Takaro module library

Takaro Modules

Takaro is a game server management platform for running, automating, and moderating multiplayer communities. These modules install into Takaro to add server automation, Discord workflows, economy systems, and moderation tools.

triviaTime

by Limon
Run recurring trivia games on Takaro game servers with configurable questions and rewards. triviaTime asks questions in chat, validates answers, and rewards players with currency or items.
Use this module to:
  • Build a custom trivia question library.
  • Schedule trivia rounds at configured intervals.
  • Reward correct answers with currency or item prizes.
  • Give players a simple answer command.
  • Add a low-friction community event that keeps chat active.
Good fit for communities that want server trivia, chat minigames, player rewards, and recurring engagement loops managed through Takaro.

Module details

Limon_triviaTime: Interactive Trivia Game System

The Limon_triviaTime module transforms your gaming server with an engaging trivia game system that automatically poses questions and rewards correct answers. This interactive Takaro module enhances player engagement while creating fun community interactions.

Key Benefits:

  • Customizable Question Library: Build your own collection of trivia questions and answers
  • Flexible Reward System: Choose between currency or item rewards for winners
  • Automated Scheduling: Set trivia events to run at specified intervals
  • Player Engagement Tool: Keeps your community active and entertained
  • Simple Answer Validation: Easy command-based answer submission system

Features:

  • Configurable question database with pre-populated examples
  • Dual reward types (currency or items)
  • Customizable item quality and quantity settings
  • Permission-based participation control
  • Automated trivia scheduling with cron jobs
  • Real-time feedback on incorrect answers
  • Server-wide announcements for winners
Ideal for server administrators looking to increase player retention and build community through interactive gameplay elements. Works seamlessly with existing Takaro economy and item systems.
communityTakaro main

Components Overview

1
config
1
commands
0
hooks
1
Cron Jobs
0
functions
1
permissions

New Module: triviaTime

NEW
August 6, 2025
Updated to version latest. Added 1 command: playerAnswer. Added 1 scheduled task: TriviaTime. New permission: TRIVIA_PARTICIPATE. New configuration options: rewardItems, rewardType, rewardAmount, questions.

Configuration

Configure this module using the schemas below. The JSON schema defines the data structure, while the UI schema customizes how the configuration form is displayed.

Configuration Schema

Configuration Properties (4)

rewardItemsarrayitem
Items

If you choose items as a rewardtype, you will be able to select a list of items.

Constraints: uniqueItems
rewardTypeenum
rewardType

Choose Currency or items

Default: currency
Allowed values (2):
currencyitems
rewardAmountnumber
rewardAmount

If you choose currency this will be the reward amount

Default: 0
Constraints: min: 1, max: 100000
questionsarray
Questions

Key value pairs of questions and answers

Default:Array of 10 items
question:"What is the capital of France?"
answer:"Paris"
question:"What is a baby goat called?"
answer:"Kid"
... and 8 more items

UI Schema

No configuration properties defined. This module uses default settings.

About Configuration Schemas

The Configuration Schema defines the structure and validation rules for module settings. The UI Schema customizes how the configuration form is displayed in the Takaro interface, including field ordering, labels, and input types.

Commands (1)

These commands can be executed by players in-game. Each command has a trigger word, optional arguments, and executes JavaScript code on the server.

playerAnswer

/answerTrigger Command

Description

No help text available

Function Implementation

playerAnswer Function

JAVASCRIPT

Usage Example

Player types: /answer

About Module Commands

Commands allow players to interact with your module through chat. Each command has a trigger word that players type (prefixed with /), optional arguments for parameters, and a JavaScript function that executes when the command is used. Arguments are automatically validated and passed to the function.

Scheduled Jobs (1)

These jobs run automatically on a schedule defined by cron expressions. Each job executes JavaScript code at specific times or intervals.

TriviaTime

0 0 * * *Schedule

Schedule Details

Cron Expression
0 0 * * *
Human-Readable Schedule

Daily at midnight

Function Implementation

TriviaTime Function

JAVASCRIPT

Cron Expression Format

minute hour day-of-month month day-of-week

Each field can contain numbers, ranges (1-5), lists (1,3,5), or wildcards (*). Use */n for intervals (e.g., */5 for every 5 units).

About Scheduled Jobs

Cron jobs allow your module to execute code automatically on a schedule. Each job has a cron expression that defines when it runs, and a JavaScript function that executes at those times. Jobs run server-side and can perform maintenance tasks, send notifications, or update game state automatically.

Permissions (1)

These permissions control who can access different features of this module. Administrators can assign these permissions to roles, allowing fine-grained access control.

General Permissions

1 permission

TRIVIA_PARTICIPATE

TRIVIA_PARTICIPATEPermission Key
Description

TRIVIA_PARTICIPATE

Permission Details
Full Key:TRIVIA_PARTICIPATE
Can Have Count:No
Category:General

About Module Permissions

Permissions control access to module features and functionality. Each permission has a unique key for identification, a friendly name for display, and a description explaining what it allows. Some permissions are countable, meaning they can have numeric values or limits assigned. Administrators assign these permissions to user roles to control who can use different module features.