Takaro module library

Takaro Modules

Takaro is a game server management platform for running, automating, and moderating multiplayer communities. These modules install into Takaro to add server automation, Discord workflows, economy systems, and moderation tools.

Donator

by MeeBob
Give VIP or supporter players a one-time in-game kit through Takaro permissions. This community module is a safe example of supporter perk operations after a server has already decided how it handles payments or membership outside Takaro.
Use this module to:
  • Gate a /vipkit command behind a VIP permission.
  • Configure item bundles, quantities, and quality values.
  • Prevent repeat claims with a per-player redemption lock.
communityTakaro main

Components Overview

1
config
1
commands
1
hooks
0
Cron Jobs
0
functions
1
permissions

New Module: Donator

NEW
August 6, 2025
Updated to version latest. Added 1 command: vipkit. Added 1 hook: PlayerConnected (player-connected). New permission: VIP_KIT_PERMISSION. New configuration option: vipkit.

Configuration

Configure this module using the schemas below. The JSON schema defines the data structure, while the UI schema customizes how the configuration form is displayed.

Configuration Schema

Configuration Properties (1)

vipkitarrayitem
Items

VIP Items

Constraints: uniqueItems

UI Schema

No UI schema defined. Configuration form will use default rendering.

About Configuration Schemas

The Configuration Schema defines the structure and validation rules for module settings. The UI Schema customizes how the configuration form is displayed in the Takaro interface, including field ordering, labels, and input types.

Commands (1)

These commands can be executed by players in-game. Each command has a trigger word, optional arguments, and executes JavaScript code on the server.

vipkit

/vipkitTrigger Command

Description

VIP Items

Function Implementation

vipkit Function

JAVASCRIPT

Usage Example

Player types: /vipkit

About Module Commands

Commands allow players to interact with your module through chat. Each command has a trigger word that players type (prefixed with /), optional arguments for parameters, and a JavaScript function that executes when the command is used. Arguments are automatically validated and passed to the function.

Hooks (1)

These hooks respond to various game events automatically. Each hook executes JavaScript code when its specific event type occurs, allowing modules to react to player actions, system changes, and more.

Real-time Events

1 hook

PlayerConnected

player-connectedEvent Type
Function Implementation

PlayerConnected Hook Function

JAVASCRIPT
Event Details
Event Type:player-connected
Trigger:Automatic
Category:Real-time Events

About Module Hooks

Hooks allow your module to respond automatically to game events like player actions, server status changes, and chat messages. Each hook has an event type that determines when it triggers, optional regex patterns for filtering specific events, and a JavaScript function that executes when the conditions are met. Hooks are grouped by category for better organization.

Permissions (1)

These permissions control who can access different features of this module. Administrators can assign these permissions to roles, allowing fine-grained access control.

General Permissions

1 permission

VIP Kit

VIP_KIT_PERMISSIONPermission Key
Description

Vip Items

Permission Details
Full Key:VIP_KIT_PERMISSION
Can Have Count:No
Category:General

About Module Permissions

Permissions control access to module features and functionality. Each permission has a unique key for identification, a friendly name for display, and a description explaining what it allows. Some permissions are countable, meaning they can have numeric values or limits assigned. Administrators assign these permissions to user roles to control who can use different module features.