Takaro module library

Takaro Modules

Takaro is a game server management platform for running, automating, and moderating multiplayer communities. These modules install into Takaro to add server automation, Discord workflows, economy systems, and moderation tools.

arenaModule

by Mad
for 7 Days to Die
Run 7 Days to Die arena events with Takaro commands and permissions. arenaModule gives admins a command-driven way to move players into an event area and manage arena-style gameplay.
Use this module to:
  • Add permissioned arena commands for staff or players.
  • Support repeatable combat or event moments on the server.
  • Use Takaro permissions to control who can access the arena workflow.
  • Tie arena activity to player-death events where supported by the module version.
Good fit for 7 Days to Die communities that host arena events, combat nights, or staff-run player activities.
communityTakaro v0.4.9
(3 versions available)

Components Overview

1
config
12
commands
1
hooks
0
Cron Jobs
0
functions
1
permissions

New Module: arenaModule

NEW
August 6, 2025
Updated to version 1.0.0. Added 12 commands: 09 arena wait 125, 10 arena wait 135, 04 arena wait 15, 06 arena wait 55, 12 arena wait 195, 03 arena wait 5, 07 arena wait 85, 11 arena wait 165, 08 arena wait 95, 02 arena wait 2, 01 arena, 05 arena wait 45. Added 1 hook: PlayerDied (player-death). New permission: ARENA_PERMISSION. New configuration options: xlocation, ylocation, zlocation, randomitemnumber, randomitemlist, fixedrewards.

Configuration

Configure this module using the schemas below. The JSON schema defines the data structure, while the UI schema customizes how the configuration form is displayed.

Configuration Schema

Configuration Properties (6)

xlocation*string
xlocation

East West Location

Default:
Constraints: minLength: 1, maxLength: 6
ylocation*string
ylocation

Height teleport location. -1 for the highest block

Default: -1
Constraints: minLength: 1, maxLength: 3
zlocation*string
zlocation

Set North South location. South is negative

Default:
Constraints: minLength: 1, maxLength: 6
randomitemnumbernumber
randomitemnumber

Defines how many random items will be rewarded to the player, picked from randomitemlist config field. The quantities for each item picked is defined on the mentioned config field.

Default: 0
randomitemlistarrayitem
Items

List of items that will be used to select a random reward for the vote, as many times as defined at randomitemnumber.

Constraints: uniqueItems
fixedrewardsarrayitem
Items

All the items in this list will be given as a reward for completing the arena.

Constraints: uniqueItems

UI Schema

No configuration properties defined. This module uses default settings.

About Configuration Schemas

The Configuration Schema defines the structure and validation rules for module settings. The UI Schema customizes how the configuration form is displayed in the Takaro interface, including field ordering, labels, and input types.

Commands (12)

These commands can be executed by players in-game. Each command has a trigger word, optional arguments, and executes JavaScript code on the server.

07 arena wait 85

/arenaTrigger Command

Description

No help text available

Function Implementation

07 arena wait 85 Function

JAVASCRIPT

Usage Example

Player types: /arena

12 arena wait 195

/arenaTrigger Command

Description

No help text available

Function Implementation

12 arena wait 195 Function

JAVASCRIPT

Usage Example

Player types: /arena

02 arena wait 2

/arenaTrigger Command

Description

No help text available

Function Implementation

02 arena wait 2 Function

JAVASCRIPT

Usage Example

Player types: /arena

03 arena wait 5

/arenaTrigger Command

Description

No help text available

Function Implementation

03 arena wait 5 Function

JAVASCRIPT

Usage Example

Player types: /arena

09 arena wait 125

/arenaTrigger Command

Description

No help text available

Function Implementation

09 arena wait 125 Function

JAVASCRIPT

Usage Example

Player types: /arena

10 arena wait 135

/arenaTrigger Command

Description

No help text available

Function Implementation

10 arena wait 135 Function

JAVASCRIPT

Usage Example

Player types: /arena

06 arena wait 55

/arenaTrigger Command

Description

No help text available

Function Implementation

06 arena wait 55 Function

JAVASCRIPT

Usage Example

Player types: /arena

08 arena wait 95

/arenaTrigger Command

Description

No help text available

Function Implementation

08 arena wait 95 Function

JAVASCRIPT

Usage Example

Player types: /arena

11 arena wait 165

/arenaTrigger Command

Description

No help text available

Function Implementation

11 arena wait 165 Function

JAVASCRIPT

Usage Example

Player types: /arena

04 arena wait 15

/arenaTrigger Command

Description

No help text available

Function Implementation

04 arena wait 15 Function

JAVASCRIPT

Usage Example

Player types: /arena

05 arena wait 45

/arenaTrigger Command

Description

No help text available

Function Implementation

05 arena wait 45 Function

JAVASCRIPT

Usage Example

Player types: /arena

01 arena

/arenaTrigger Command

Description

A huge arena battle for only the finest soldiers

Function Implementation

01 arena Function

JAVASCRIPT

Usage Example

Player types: /arena

About Module Commands

Commands allow players to interact with your module through chat. Each command has a trigger word that players type (prefixed with /), optional arguments for parameters, and a JavaScript function that executes when the command is used. Arguments are automatically validated and passed to the function.

Hooks (1)

These hooks respond to various game events automatically. Each hook executes JavaScript code when its specific event type occurs, allowing modules to react to player actions, system changes, and more.

System Events

1 hook

PlayerDied

logEvent Type
Description
no
Pattern Match
.*playerDied.*

This hook only triggers when the event data matches this regular expression pattern.

Function Implementation

PlayerDied Hook Function

JAVASCRIPT
Event Details
Event Type:log
Trigger:Pattern Match Required
Category:System Events

About Module Hooks

Hooks allow your module to respond automatically to game events like player actions, server status changes, and chat messages. Each hook has an event type that determines when it triggers, optional regex patterns for filtering specific events, and a JavaScript function that executes when the conditions are met. Hooks are grouped by category for better organization.

Permissions (1)

These permissions control who can access different features of this module. Administrators can assign these permissions to roles, allowing fine-grained access control.

General Permissions

1 permission

Arena Permission

ARENA_PERMISSIONPermission Key
Description

Gives players access to the arena command

Permission Details
Full Key:ARENA_PERMISSION
Can Have Count:No
Category:General

About Module Permissions

Permissions control access to module features and functionality. Each permission has a unique key for identification, a friendly name for display, and a description explaining what it allows. Some permissions are countable, meaning they can have numeric values or limits assigned. Administrators assign these permissions to user roles to control who can use different module features.