Takaro module library

Takaro Modules

Takaro is a game server management platform for running, automating, and moderating multiplayer communities. These modules install into Takaro to add server automation, Discord workflows, economy systems, and moderation tools.

droneTeleports

by Mad
for 7 Days to Die
Recover stuck 7 Days to Die drones after player teleport actions by running a delayed CPM drone command. This module solves a specific quality-of-life issue for servers that use teleport workflows.
Use this module to:
  • Run a delayed get-drone command after teleporting.
  • Reduce player support tickets around missing drones.
  • Pair 7 Days to Die command automation with Takaro event workflows.
communityTakaro v0.1.5

Components Overview

1
config
1
commands
1
hooks
0
Cron Jobs
0
functions
0
permissions

New Module: droneTeleports

NEW
August 6, 2025
Updated to version latest. Added 1 command: helps. Added 1 hook: drone Teleport (log).

Configuration

Configure this module using the schemas below. The JSON schema defines the data structure, while the UI schema customizes how the configuration form is displayed.

Configuration Schema

No configuration properties defined. This module uses default settings.

UI Schema

No UI schema defined. Configuration form will use default rendering.

About Configuration Schemas

The Configuration Schema defines the structure and validation rules for module settings. The UI Schema customizes how the configuration form is displayed in the Takaro interface, including field ordering, labels, and input types.

Commands (1)

These commands can be executed by players in-game. Each command has a trigger word, optional arguments, and executes JavaScript code on the server.

helps

/helpsTrigger Command

Description

No help text available

Function Implementation

helps Function

JAVASCRIPT

Usage Example

Player types: /helps

About Module Commands

Commands allow players to interact with your module through chat. Each command has a trigger word that players type (prefixed with /), optional arguments for parameters, and a JavaScript function that executes when the command is used. Arguments are automatically validated and passed to the function.

Hooks (1)

These hooks respond to various game events automatically. Each hook executes JavaScript code when its specific event type occurs, allowing modules to react to player actions, system changes, and more.

System Events

1 hook

drone Teleport

logEvent Type
Description
Teleports the drone to the player a few seconds after teleporting
Pattern Match
\breason: Teleport\b

This hook only triggers when the event data matches this regular expression pattern.

Function Implementation

drone Teleport Hook Function

JAVASCRIPT
Event Details
Event Type:log
Trigger:Pattern Match Required
Category:System Events

About Module Hooks

Hooks allow your module to respond automatically to game events like player actions, server status changes, and chat messages. Each hook has an event type that determines when it triggers, optional regex patterns for filtering specific events, and a JavaScript function that executes when the conditions are met. Hooks are grouped by category for better organization.